Affichage des articles dont le libellé est portrait. Afficher tous les articles
Affichage des articles dont le libellé est portrait. Afficher tous les articles

samedi 3 novembre 2007

Bruce Mau Design


An Incomplete Manifesto for Growth

Written in 1998, the Incomplete Manifesto is an articulation of statements that exemplify Bruce Mau's beliefs, motivations and strategies. It also articulates how the BMD studio works.

1. Allow events to change you. You have to be willing to grow. Growth is different from something that happens to you. You produce it. You live it. The prerequisites for growth: the openness to experience events and the willingness to be changed by them.

2. Forget about good. Good is a known quantity. Good is what we all agree on. Growth is not necessarily good. Growth is an exploration of unlit recesses that may or may not yield to our research. As long as you stick to good you'll never have real growth.

3. Process is more important than outcome. When the outcome drives the process we will only ever go to where we've already been. If process drives outcome we may not know where we’re going, but we will know we want to be there.

4. Love your experiments (as you would an ugly child). Joy is the engine of growth. Exploit the liberty in casting your work as beautiful experiments, iterations, attempts, trials, and errors. Take the long view and allow yourself the fun of failure every day.

5. Go deep. The deeper you go the more likely you will discover something of value.

6. Capture accidents. The wrong answer is the right answer in search of a different question. Collect wrong answers as part of the process. Ask different questions.

7. Study. A studio is a place of study. Use the necessity of production as an excuse to study. Everyone will benefit.

8. Drift. Allow yourself to wander aimlessly. Explore adjacencies. Lack judgment. Postpone criticism.

9. Begin anywhere. John Cage tells us that not knowing where to begin is a common form of paralysis. His advice: begin anywhere.

10. Everyone is a leader. Growth happens. Whenever it does, allow it to emerge. Learn to follow when it makes sense. Let anyone lead.

11. Harvest ideas. Edit applications. Ideas need a dynamic, fluid, generous environment to sustain life. Applications, on the other hand, benefit from critical rigor. Produce a high ratio of ideas to applications.

12. Keep moving. The market and its operations have a tendency to reinforce success. Resist it. Allow failure and migration to be part of your practice.

13. Slow down. Desynchronize from standard time frames and surprising opportunities may present themselves.

14. Don’t be cool. Cool is conservative fear dressed in black. Free yourself from limits of this sort.

15. Ask stupid questions. Growth is fueled by desire and innocence. Assess the answer, not the question. Imagine learning throughout your life at the rate of an infant.

16. Collaborate. The space between people working together is filled with conflict, friction, strife, exhilaration, delight, and vast creative potential.

17. ____________________. Intentionally left blank. Allow space for the ideas you haven’t had yet, and for the ideas of others.

18. Stay up late. Strange things happen when you’ve gone too far, been up too long, worked too hard, and you're separated from the rest of the world.

19. Work the metaphor. Every object has the capacity to stand for something other than what is apparent. Work on what it stands for.

20. Be careful to take risks. Time is genetic. Today is the child of yesterday and the parent of tomorrow. The work you produce today will create your future.

21. Repeat yourself. If you like it, do it again. If you don’t like it, do it again.

22. Make your own tools. Hybridize your tools in order to build unique things. Even simple tools that are your own can yield entirely new avenues of exploration. Remember, tools amplify our capacities, so even a small tool can make a big difference.

23. Stand on someone’s shoulders. You can travel farther carried on the accomplishments of those who came before you. And the view is so much better.

24. Avoid software. The problem with software is that everyone has it.

25. Don’t clean your desk. You might find something in the morning that you can’t see tonight.

26. Don’t enter awards competitions. Just don’t. It’s not good for you.

27. Read only left-hand pages. Marshall McLuhan did this. By decreasing the amount of information, we leave room for what he called our "noodle."

28. Make new words. Expand the lexicon. The new conditions demand a new way of thinking. The thinking demands new forms of expression. The expression generates new conditions.

29. Think with your mind. Forget technology. Creativity is not device-dependent.

30. Organization = Liberty. Real innovation in design, or any other field, happens in context. That context is usually some form of cooperatively managed enterprise. Frank Gehry, for instance, is only able to realize Bilbao because his studio can deliver it on budget. The myth of a split between "creatives" and "suits" is what Leonard Cohen calls a 'charming artifact of the past.'

31. Don’t borrow money. Once again, Frank Gehry’s advice. By maintaining financial control, we maintain creative control. It’s not exactly rocket science, but it’s surprising how hard it is to maintain this discipline, and how many have failed.

32. Listen carefully. Every collaborator who enters our orbit brings with him or her a world more strange and complex than any we could ever hope to imagine. By listening to the details and the subtlety of their needs, desires, or ambitions, we fold their world onto our own. Neither party will ever be the same.

33. Take field trips. The bandwidth of the world is greater than that of your TV set, or the Internet, or even a totally immersive, interactive, dynamically rendered, object-oriented, real-time, computer graphic–simulated environment.

34. Make mistakes faster. This isn’t my idea -- I borrowed it. I think it belongs to Andy Grove.

35. Imitate. Don’t be shy about it. Try to get as close as you can. You'll never get all the way, and the separation might be truly remarkable. We have only to look to Richard Hamilton and his version of Marcel Duchamp’s large glass to see how rich, discredited, and underused imitation is as a technique.

36. Scat. When you forget the words, do what Ella did: make up something else ... but not words.

37. Break it, stretch it, bend it, crush it, crack it, fold it.

38. Explore the other edge. Great liberty exists when we avoid trying to run with the technological pack. We can’t find the leading edge because it’s trampled underfoot. Try using old-tech equipment made obsolete by an economic cycle but still rich with potential.

39. Coffee breaks, cab rides, green rooms. Real growth often happens outside of where we intend it to, in the interstitial spaces -- what Dr. Seuss calls "the waiting place." Hans Ulrich Obrist once organized a science and art conference with all of the infrastructure of a conference -- the parties, chats, lunches, airport arrivals — but with no actual conference. Apparently it was hugely successful and spawned many ongoing collaborations.

40. Avoid fields. Jump fences. Disciplinary boundaries and regulatory regimes are attempts to control the wilding of creative life. They are often understandable efforts to order what are manifold, complex, evolutionary processes. Our job is to jump the fences and cross the fields.

41. Laugh. People visiting the studio often comment on how much we laugh. Since I've become aware of this, I use it as a barometer of how comfortably we are expressing ourselves.

42. Remember. Growth is only possible as a product of history. Without memory, innovation is merely novelty. History gives growth a direction. But a memory is never perfect. Every memory is a degraded or composite image of a previous moment or event. That’s what makes us aware of its quality as a past and not a present. It means that every memory is new, a partial construct different from its source, and, as such, a potential for growth itself.

43. Power to the people. Play can only happen when people feel they have control over their lives. We can't be free agents if we’re not free.

mardi 9 octobre 2007

portrait incrédule du NY Times


M/M (paris) photo Inez Van Lamsweerde, Vinoodh Matadin
"(...)Nowhere was this level of distortion more evident than in the show at the Palais de Tokyo. What was originally conceived as two separate exhibitions — one of the contemporary art collection of a prominent Greek collector, the other an M/M (Paris) retrospective — evolved into “Translation,” which is described in the accompanying limited-edition catalog as “a visual trip operated and articulated by M/M (Paris) with the Dakis Joannou collection.” In the Palais de Tokyo’s sprawling industrial galleries, well-known pieces by Jeff Koons, Maurizio Cattelan, Chris Ofili and Mike Kelley duked it out with advertising images for Calvin Klein Jeans, Balenciaga invitations and a trove of posters created by M/M (Paris) for various Théâtre de Lorient productions. The artist Yinka Shonibare’s piece, “Dressing Down,” was installed upon a variation of the Café Étienne Marcel carpeting, in a room lined with frenetic M/M-designed wallpaper, while the title for Kara Walker’s “Being the True Account of the Life of N,” writ extra large in the model alphabet, threatened to overtake the artwork itself. However visually stunning, the raucous installation often seemed less like a dialogue and more like a shouting match, with M/M apparently winning. “An art collection,” M/M explained, “is an individual’s chance to write their own story using art. In our way of working over the past 10 years, we have also collected little stories. When someone asks us to do an exhibition, it’s the opportunity for us to de-archive and re-edit all those microhistories.”

And how did the art world receive this creative intervention? “They still don’t want to talk about it,” Augustyniak says.

Their solo show in London caused a similar sensation. Titled “Haunch of Venison/Venison of Haunch,” M/M (Paris) created a visual identity for the gallery, which has been open since only 2002, reflected in the mirror of their own experience. In other words, a portrait of the gallery but also a self-portrait. “It’s not like we are graphic designers and suddenly decided to become artists,” they insist. But the approach, they say, made both people from the art world uncomfortable and people from the design world uncomfortable. This, we are meant to understand, was a good thing.

Recently, Hans Ulrich Obrist commissioned M/M (Paris) to create a Web site for the Serpentine Gallery, where he is now a director. The Serpentine already has a perfectly functional if totally unremarkable Web site, with a nice picture of the gallery in its bucolic setting in Kensington Gardens, and useful information about opening hours and future exhibitions. “There is no one better to do this,” Obrist exclaims, “because we knew that they would never want to design a Web site. So what would it be? An anti-Web site? An invisible Web site?” In answering his own questions, Obrist veers off into a tangent about quantum physics, and suddenly he is no longer talking about a Web site as we — or for that matter even Craig Newmark — know it, but a virtual art institution, an entire parallel world unto itself. If you click a button on the Serpentine Web site, you can see the M/M work in progress. It is a fat, squiggly animated line that emerges and disappears in an endless loop — a serpent eating its own tail."

By ALIX BROWNE

mardi 7 août 2007

Fernando & Humberto CAMPANA


Fernando (1961) et Humberto CAMPANA ( 1953) font partie des designers sud américains les plus connus. Depuis 1983, Fernando, architecte, et Humberto, étudiant en droit, ont évolué dans le monde du design. Dans leur atelier de Sao Paulo, ils développent un univers d’ameublement emprunté à des ré-interprétations plus ou moins littérales de la nature. (végétaux et minéraux). La plupart de leurs produits sont édités par Edra ou Cappelini.

Ronan et Erwan Bouroullec


Ronan Bouroullec est né à Quimper en 1971. Diplômé de l'École nationale supérieure des arts décoratifs, il commence à travailler seul, puis progressivement avec son frère Erwan. Erwan Bouroullec, quant à lui, est né à Quimper en 1976. Diplômé de l'École nationale supérieure d'arts de Cergy-Pontoise, il collabore rapidement avec son frère Ronan.
Associés depuis 1999, Ronan & Erwan Bouroullec travaillent pour les plus grands éditeurs de design : Vitra, Kartell, Kreo, Cappellini, Ligne-Roset...
Dans le milieu du design, ils font désormais figure de stars. Leurs créations dépouillées mais laissant néanmoins une grande place au jeu et au détournement, ont rapidement séduit le milieu du design. Ronan & Erwan Bouroullec affiche déjà un palmarès impressionnant de prix et d'expositions dans de grands musées comme le MoMA1.

Maarten Van Severen


Fils du peintre abstrait Dan van Severen, Maarten van Severen étudie l'architecture à Gand. Il commence par travailler dans divers ateliers de décoration et de meubles avant de créer ses propres meubles en 1986.
Sa première création est une table en acier au design très simple qui sera fabriquée plus tard en aluminium. En 1988, il crée une table en bois, étroite et longe. Installé à Gand, il conçoit et réalise ses meubles dans son atelier. Ce n'est qu'à la fin des années 1990 qu'il commence à travailler avec des industriels du meuble comme Vitra, Kartell, Edra ou Bulo.
De 1997 à 1999, il collabore au OMA, le bureau d'architectes de Rem Koolhaas. Dans ce cadre, il participe à l'aménagement intérieur de la villa dall'Ava à Saint-Cloud puis de la villa Floirac près de Bordeaux.

Gaetano Pesce


Depuis 1962, Gaetano Pesce expérimente de nouveaux matériaux et des formes inhabituelles. En 1971, il collabore avec BracciodiFerro (société du groupe Cassina) pour la production d'objets d'avant-garde. En 1972, il participe à la célèbre exposition « Italy : The New Domestic Landscape » au MoMA de New York, avec une proposition d'habitation. Expérimentation et ironie se retrouvent également dans les projets réalisés pour Cassina, parmi lesquels l'on peut citer le canapé Tramonto a New York (1980) et le fauteuil I Feltri (1987).

Toshiyuki Kita


Le travail de Kita se caractérise essentiellement par l'usage, la recherche et la revalorisation de matériaux et de systèmes de fabrication dérivant de la culture japonaise (il dessine, notamment, de précieux ustensiles et de la vaisselle en laque, ainsi des lampes en papier), mais Kita sait aussi répondre avec fantaisie aux impératifs du monde occidental dans lequel il opère. Le fauteuil Wink (1980) et la table basse Kick (1984), dessinés pour Cassina, font partie de la collection permanente du MoMA de New York.

Pierre Charpin


Pierre Charpin est né en 1962 à Saint-Mandé (Paris). Plasticien de formation, il suit des études à l’Ecole National des Beaux-Arts de Bourges et obtient son Diplôme National Supérieur d’Expression Plastique en 1984. C’est à partir du début des années 1990 qu’il se consacre de façon significative au design de mobilier et d’objet. Depuis, son travail s’articule autour de projets de productions et de projets de recherches.

Inga Sempé


Inga Sempé est née en 1968 à Paris. Diplômée de l’ENSCI-les Ateliers, (Ecole Nationale Supérieure de Création Industrielle) à Paris. Pensionnaire de la Villa Médicis (Académie de France) à Rome de 2000 à 2001. Elle a ouvert son agence en 2000. Elle collabore avec Capellini, Edra, Ligne Roset, Magis, Baccarat, Pallucco, David Design...